One-on-one Blading Rules

 

Playing on blade servers requires following certain rules. Unlike DeathMatch games, one-on-one blading is organized like a tournament where each player waits his turn to do battle. Like DeathMatches, however, the round ends when a player gets the most number of wins before either the time runs out (time limit) or someone reaches a certain number of kills (called the frag limit). What follows are the full rules and a brief explanation of each.

1.  Wait your turn in line.

When you enter a blading map you will see people waiting in front of or just at the entrance to one of the arenas. Try to form an orderly line. Don't cut it or just plant yourself wherever you feel like. If you're not sure where the line is or who's next, ask. Many bladers take great umbrage at rude people who just jump in front of them or, worse, walk into an arena while a battle is taking place.

Do we really need to tell you to stay out of the arena while a fight is in progress?

   
2.  Signal and wait for opponent to signal before fighting.

When it's your turn, enter the arena. Stand opposite your opponent and wait for him to signal that he is ready. Return the signal and begin the fight. Simply swing your blade once or twice while standing to signal.

As a sign of respect, some players bow to their opponents before signaling. This is accomplished by crouching, looking down and then back up. Some players bow without crouching by looking down and then back up.

 
3.  During a fight, stay in the arena.

This rule is rather self-evident. But guess what? It's not unheard of for some newer players to rush out of the arena after being injured, for example. The rule here is really stating that once combat begins it is to the death.

 
4.  No health or shrines during a fight.

Many newbies rush for health the instant they are hurt in a fight. Sorry, this is simply not allowed. Likewise, you cannot walk to a shrine to re-grow a lost limb. Again, once the battle is joined it is to the death and without any aid.

 
5.  If you lose your blade arm, bow for death.

A well-placed blow can easily chop off one of your limbs without killing you. You will begin bleeding and losing life fast. If you lose your blade arm -- and this means your right arm, the one that holds your weapon -- you must stop and gracefully bow for a quick death. Since you have no way of killing your opponent (other than perhaps waiting for him to bleed or burn first, but this is not allowed) you have no choice but to submit.

There is nothing more annoying than slicing off your opponent's blade arm only to have to chase him around the arena. It's also annoying to have to wait in line for this, so you'll likely upset those waiting their turn too. Stop and submit with honor.

Note that if you lose your blade arm and your opponent is slowly bleeding or burning to death, he is allowed to heal and restore any lost limbs before killing you. This is often done in a case where he's about to die. This is the only exception to rule # 4 above.

 
6.  After a fight you may heal and get a shrine to restore lost limbs.

Having vanquished your opponent you'll likely be in need of healing. At this point you can get health potions and use a shrine to restore lost limbs.

It is also traditional (and very honorable!) to congratulate your opponent, win or lose, by saying something like "Great fight!" Often enough players use abbreviations to this effect: GF = Good Fight, N1 = Nice Once, VN = Very Nice, et al. Replies such as TY ("Thank You") and THX U2 ("Thanks, you too") are both welcomed and appreciated.

Once you're ready, stand opposite the entrance to the arena and wait for your next opponent. Signal, wait for his signal and then battle anew.