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Playing on blade servers requires following
certain rules. Unlike DeathMatch games, one-on-one blading is organized
like a tournament where each player waits his turn to do battle. Like
DeathMatches, however, the round ends when a player gets the most number of
wins before either the time runs out (time limit) or someone reaches a
certain number of kills (called the frag limit). What follows are the full
rules and a brief explanation of each.
| 1. |
Wait your turn in line.
When you enter a blading map you will
see people waiting in front of or just at the entrance to one of the
arenas. Try to form an orderly line. Don't cut it or just plant
yourself wherever you feel like. If you're not sure where the line
is or who's next, ask. Many bladers take great umbrage at rude
people who just jump in front of them or, worse, walk into an arena
while a battle is taking place.
Do we really need to tell you to stay
out of the arena while a fight is in progress?  |
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| 2. |
Signal and wait for opponent to signal before fighting.
When it's your turn, enter the arena.
Stand opposite your opponent and wait for him to signal that he is
ready. Return the signal and begin the fight. Simply swing your
blade once or twice while standing to signal.
As a sign of respect, some players bow
to their opponents before signaling. This is accomplished by
crouching, looking down and then back up. Some players bow without
crouching by looking down and then back up. |
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| 3. |
During a fight, stay in the arena.
This rule is rather self-evident. But
guess what? It's not unheard of for some newer players to rush out
of the arena after being injured, for example. The rule here is
really stating that once combat begins it is to the death. |
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| 4. |
No health or shrines during a fight.
Many newbies rush for health the
instant they are hurt in a fight. Sorry, this is simply not allowed.
Likewise, you cannot walk to a shrine to re-grow a lost limb. Again,
once the battle is joined it is to the death and without any aid. |
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| 5. |
If you lose your blade arm, bow for death.
A well-placed blow can easily chop off
one of your limbs without killing you. You will begin bleeding and
losing life fast. If you lose your blade arm -- and this means your
right arm, the one that holds your weapon -- you must stop and
gracefully bow for a quick death. Since you have no way of killing
your opponent (other than perhaps waiting for him to bleed or burn
first, but this is not allowed) you have no choice but to submit.
There is nothing more annoying than
slicing off your opponent's blade arm only to have to chase him
around the arena. It's also annoying to have to wait in line for
this, so you'll likely upset those waiting their turn too. Stop and
submit with honor.
Note that if you lose your blade arm
and your opponent is slowly bleeding or burning to death, he is
allowed to heal and restore any lost limbs before killing you. This
is often done in a case where he's about to die. This is the only
exception to rule # 4 above. |
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| 6. |
After a fight you may heal and get a shrine to restore lost limbs.
Having vanquished your opponent you'll
likely be in need of healing. At this point you can get health
potions and use a shrine to restore lost limbs.
It is also traditional (and very
honorable!) to congratulate your opponent, win or lose, by saying
something like "Great fight!" Often enough players use
abbreviations to this effect: GF = Good Fight, N1 = Nice Once, VN =
Very Nice, et al. Replies such as TY ("Thank You") and THX
U2 ("Thanks, you too") are both welcomed and appreciated.
Once you're ready, stand opposite the
entrance to the arena and wait for your next opponent. Signal, wait
for his signal and then battle anew. |
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